stealth augments
A police-grade suite hidden behind a secret command in John West's nanite menu: 3x zoom and colour-corrected night vision, fine-motor stability and sensitivity in the fingertips, wireless surveillance-hacking taps, a skin-tone camouflage layer over the plated regions, and a vocal mod that can imitate voices and add effects. STD:FWH:Ch 9
Known facts
- unlocked-by-secret-commandHidden behind a secret command in the nanite menu, the stealth suite includes 3x zoom and night vision, fingertip stability for delicate work, surveillance hacking (of limited use in the Middle Ages), a skin-tone camouflage layer across the plated regions, and a voice-imitation vocal mod he plans to abuse.STD:FWH:Ch 9
- skin-camouflage-doubles-as-stage-magicJohn demonstrates the skin-tone camouflage layer to Sefawynn by turning his forearms a stark crimson — and back again with a snap of his fingers — which she initially dismisses as madder-root dye and then, on the second reveal, grudgingly admits is impressive enough to win his way onto her rescue ride.STD:FWH:Ch 10
- optical-augments-double-as-cameraDrawing the Hordaman captains from a cliff above the beach, John realises his optical augments can hold an image still long enough to render — his stealth suite includes, in effect, an internal camera he can use for reference.STD:FWH:Ch 13
- vocal-mod-imitates-target-voiceJohn uses his vocal modulator on the longship to speak in the Hordaman captain's own voice, then layers a reverb across it to deliver his "aelv prince of Cascadia" claim — convincing enough that even Sefawynn, who knew the trick existed, looks startled.STD:FWH:Ch 14
Backreferences
- summarySTD:FWH:Ch 9
- summarySTD:FWH:Ch 10
- summarySTD:FWH:Ch 14