Wandersail
POV: kaladin
Summary
Late one night in the lumberyard, between the cookfires and the carpenters' stacks, the King's Wit finds Kaladin sitting alone and sits down beside him as if they had agreed to meet there. He has been looking for him, he says. He has a story he thinks Kaladin needs to hear. It is the story of the Wandersail — a ship and a crew that sailed to a paradise island whose people were perfectly content under a perfectly unjust order, and then declared, *we will not be content*, and overthrew that order for the rest of their lives. *And all the world was shattered!*
Wit tells the story all the way through without interruption, by firelight, with the great range of his theatrical voices. He does not explain it. He stands up when it is done, says only — *think on it, Captain* — and walks off into the dark of the warcamps before Kaladin has time to ask any of the questions that have begun to gather in his head.
Kaladin sits with the story a while and then, when the night has cooled enough that the cookfires are banked, walks back into the Bridge Four barrack and finds Teft awake on his cot. He asks him, finally, what he has been hiding for weeks. Teft takes a long breath and tells him. He was once an Envisager — his family's old sect had waited generations for the Knights Radiant to return, and he had walked away from them as a young man thinking the whole business was nonsense, and now he is not sure. *Nobody really knows what the Radiants could do, lad. Most of the stories we have are nonsense.* Kaladin is quiet a moment. Then he smiles, slowly, in the dark of the barrack. *Well — we're going to find out.*