Weswara
The land in which the stranger has arrived, home of the Weswarans — a name Sefawynn expects any local-passing visitor to know on sight. Outsiders from across the water are dismissed as Waelish. STD:FWH:Ch 6
Known facts
- justice-is-pit-and-verdictEalstan, asked how the Weswarans handle their criminals, has no word for *prison*. The accused are held in a pit until the thegn judges them — then either freed to their hearth if innocent or put to death if guilty, with lashings reserved for the lesser offences. The idea of locking someone away for years strikes him as a cruelty worse than the killing.STD:FWH:Ch 12
- banditry-run-by-fallen-noblesThe bandits stalking the road to Maelport turn out to be fallen lordlings rather than rogue commoners — weapons are expensive, Thokk notes, and so the racket is run by men who once had retainers. They operate the shakedown as a toll: take enough to make the road profitable but leave the traveller able to continue and able to come back, so the road keeps producing.STD:FWH:Ch 25
- outsider-poison-takes-a-month-to-take-holdOutsider presence — the *poison* Logna warned John about, which thins the wights and unravels the wyrd — only ferments if an outsider stays in one place for roughly a month. This is why Logna could do nothing about Ulric, who parked himself in Maelport for that long; a traveller who keeps moving from town to town will not stay anywhere long enough to corrupt the land.STD:FWH:Ch 37
Backreferences
- summarySTD:FWH:Ch 6
- factFriag
- factHordamen
- factWellbury
- summarySTD:FWH:Ch 26
- summarySTD:FWH:Ch 27
- factThe Merry Men
- summarySTD:FWH:Ch 30
- factEalstan
- summarySTD:FWH:Ch 31
- factLogna
- summarySTD:FWH:Ch 37
- factLogna
- factJohn West