Identity
A property of a person's spiritual aspect — *something like a soul* — to which their Investiture is keyed. VenDell explains that Feruchemical metalminds normally only work for their original owner because the metal is bound to that Feruchemist's Identity. Stored or stripped away, Identity is theorised to leave the Feruchemist a blank slate and the metalmind an unkeyed object anyone could draw on. MB2:BoM:Ch 3
Backreferences
- summaryMB2:BoM:Ch 3
- factChromium
- factKelesina's Gold Bracelet
- factUnkeyed Metalmind