medical nanites
Microscopic machines installed inside the stranger's body that neutralize bacteria and toxins, prevent disease, extract nutrition from anything organic he eats, and in an emergency provide accelerated wound-healing — at the cost of being knocked out for a couple of days after a serious injury. STD:FWH:Ch 2
Known facts
- near-drowning-triggers-oxygen-and-emergency-promptPulled from the water, John gets a HUD alert — near-drowning detected, nanites supplying oxygen directly to the bloodstream, five hours of reserve before he must breathe — and would he like to contact emergency services, or activate first-aid mode to help others? He declines both and disables future emergency prompts.STD:FWH:Ch 15
- carbon-replenishment-via-charcoalThe nanites are replenished by ingested carbon; John casually chews the burnt end of a stick to top them up, using taste-bud hacks to pass the flavour off as buttered toast.STD:FWH:Ch 16
- person-to-person-emergency-transferJohn saves Ealstan by deactivating the plating on his own palm, cutting it open, pressing the open wound to the arrow wound and triggering an emergency person-to-person nanite transfer — about ninety percent of his colony leaving his bloodstream for Ealstan's to suture, scrub, and rebuild tissue on the spot. The cost on his own side is a forty-eight-hour stretch with depleted immunities and a hard floor of about five percent the system will not let him cross.STD:FWH:Ch 22
Backreferences
- summarySTD:FWH:Ch 2
- summarySTD:FWH:Ch 3
- summarySTD:FWH:Ch 4
- summarySTD:FWH:Ch 7
- summarySTD:FWH:Ch 9
- summarySTD:FWH:Ch 15
- summarySTD:FWH:Ch 16
- summarySTD:FWH:Ch 22
- factJohn West
- summarySTD:FWH:Ch 24
- summarySTD:FWH:Ch 25
- summarySTD:FWH:Ch 26
- factBlackout Grenade
- summarySTD:FWH:Ch 29
- factUlric's Saferoom
- summarySTD:FWH:Ch 30
- factRyan Chu
- summarySTD:FWH:Ch 31
- factP-330
- summarySTD:FWH:Ch 32
- factdisintegration flare
- summarySTD:FWH:Ch 36
- factUlric Stromfin
- summarySTD:FWH:Ch 37