Hazekiller Round
Speciality bullets Ranette is developing for use against each basic kind of Allomancer. Coinshot rounds have ceramic tips that keep flying when the metal portion is Pushed off the back; Lurcher rounds fragment into ceramic shards when Pulled into the steel plate worn at the chest; Tineye rounds crack on firing and again on impact to overwhelm enhanced hearing; Pewterarm rounds — oversized, soft-metal, hollow-tipped — exist purely to crater a target's mass and pin them flat long enough for shock to do its work. The name is the old Roughs word for the unpowered specialist who hunts Allomancers with no magic of their own. MB2:AoL:Ch 14
Known facts
- explosive-shell-against-spikesWax chambers an aluminum hazekiller round with a secondary explosive — a brutal shell capable of tearing off limbs — designed for him by Ranette after the Bands of Mourning affair, when he expressed an interest in ways to *forcibly remove spikes from bodies*.MB2:TLM:Ch 35
Backreferences
- summaryMB2:AoL:Ch 14
- factVindication
- summaryMB2:AoL:Ch 17
- summaryMB2:AoL:Ch 18
- summaryMB2:AoL:Ch 19
- factPush
- summaryMB2:TLM:Ch 35
- summaryMB2:TLM:Ch 49
- factGetruda
- summaryMB2:TLM:Ch 52
- summaryMB2:TLM:Ch 61
- summaryMB2:TLM:Ch 65
- factGetruda
- summaryMB2:SoS:Ch 2
- summaryMB2:SoS:Ch 16