Blessing
also known as kandra Blessing
Per TenSoon: the pair of small metal spikes driven into a mistwraith that wake it into a sentient kandra. The same kind of spike-craft that makes Inquisitors and koloss, in a subtler form — fewer spikes, more self left behind — and the source of the modest, steady strength a kandra can call on indefinitely. Each named Blessing (Presence, Potency, Awareness, Stability) is one named pair of these spikes. MB1:HoA:Ch 66
Known facts
- two-spikes-awaken-mistwraith-into-kandraTenSoon tells Sazed outright how a kandra is made: a mistwraith receives two metal spikes — a Blessing — and wakes into a sentient kandra. It is the same craft that makes Inquisitors and koloss, with fewer spikes and a subtler effect: more of the creature's own mind is left untouched than in either of Ruin's other spike creations.MB1:HoA:Ch 66
Backreferences
- summaryMB1:HoA:Ch 66
- summaryMB1:HoA:Ch 68
- summaryMB1:HoA:Ch 75
- factThe Resolution
- summaryMB1:HoA:Ch 79
- factkandra
- factThe Resolution
- summaryMB1:HoA:Ch 80
- factkandra