Rain
Water that falls from this planet's sky in narrow, ribbonlike squalls rather than diffuse storms. The narrator describes the ribbons as winding through the air like serpents, and explains that aether walls spring up wherever they touch a sea, then collapse back into the spores as the spores eat them. Outside the Crimson Sea these ribbons follow fixed routes, predictable enough that century-old rainfall maps are still accurate; only over the Crimson does the rain wander unpredictably. STD:Tress:Ch 34
Known facts
- ribbons-and-predictable-routes-on-most-seasThe narrator explains, when Tress is finally told what makes the Crimson Sea deadly, that rain on this planet falls in narrow ribbons rather than diffuse storms — each ribbon winding through the sky like a serpent and producing an aether wall in the sea beneath it that the spores quickly devour. Across the rest of the twelve seas these ribbons follow fixed routes, so reliably that rainfall maps a century old are still accurate.STD:Tress:Ch 34
- aether-stirred-seas-make-rare-but-dangerous-wavesA rainline passing close to a ship leaves the spore sea churning long after the aethers sink back. The eruption and retreat of those snarls of aether sets the sea quaking, and although the spore seas almost never carry true waves the way a liquid ocean does, in this aftermath they can — and when they do they are extremely dangerous, capable of tilting a ship far enough on its side to wash live spores over the silvered deck.STD:Tress:Ch 42
Backreferences
- summarySTD:Tress:Ch 34
- factMidnight Sea
- factCrimson Sea
- factRain
- summarySTD:Tress:Ch 35
- summarySTD:Tress:Ch 37
- factCrimson Sea
- summarySTD:Tress:Ch 38
- summarySTD:Tress:Ch 42
- factSalay
- factRain
- factPakson
- factCrimson Spores
- summarySTD:Tress:Ch 43
- summarySTD:Tress:Ch 44
- summarySTD:Tress:Ch 45
- factThe Sorceress
- summarySTD:Tress:Ch 46
- summarySTD:Tress:Ch 47
- factTress