Duralumin
An aluminum alloy with four percent copper, one of the candidates on Terion's list. Burned on its own it does nothing Vin can detect; burned together with another metal she discovers it consumes the paired reserve in one enormous flare — so that burning tin alongside it floods her senses for a heartbeat and leaves her tin store gone, with pewter and bronze burned away beside it because she happened to be flaring them too. MB1:WoA:Ch 8
An aluminum alloy with four percent copper — one of the candidates on Terion's list of forty possible aluminum alloys. Burns cleanly, without the sickening headache the four earlier candidates gave Vin, and seems to do nothing she can detect. MB1:WoA:Ch 5 superseded at MB1:WoA:Ch 8
Known facts
- vin-detonates-stained-glassSurrounded on the third floor of Keep Hasting by a circle of fifty hazekillers, Vin burns duralumin on a single iron Pull to tear every stained-glass window inward in a ring of metal frames and glass shards through the men around her — a use of duralumin as an offensive multiplier the Mistings she was raised among had never imagined.MB1:WoA:Ch 43
- revived-by-hemalurgyDuralumin — an arcane Allomantic metal that lets an Allomancer burn an entire reserve at once for an outsized burst of power — had been irrelevant for centuries, Marasi thinks, because no one since the Ascendant Warrior could hold two Allomantic powers at the same time. The Bilming Sequence has it because Hemalurgic spikes now make multi-power Allomancers possible at all. The all-direction Steelpushes Marasi watches him release — the kind only the Ascendant Warrior is recorded as having used — are duralumin-amplified.MB2:TLM:Ch 23
Backreferences
- summaryMB2:BoM:Ch 3
- factChromium
- summaryMB2:BoM:Ch 22
- summaryMB1:HoA:Ch 37
- factVin
- summaryMB1:HoA:Ch 44
- summaryMB1:HoA:Ch 50
- factVin
- factPewter
- summaryMB1:HoA:Ch 51
- factKoloss
- factElend Venture
- summaryMB1:HoA:Ch 57
- summaryMB1:HoA:Ch 59
- summaryMB1:HoA:Ch 63
- summaryMB1:HoA:Ch 65
- factVin
- factVin
- factSteel Inquisitor
- factMarsh
- summaryMB1:HoA:Ch 72
- summaryMB1:HoA:Ch 73
- summaryMB1:HoA:Ch 74
- summaryMB1:HoA:Ch 81
- factElend Venture
- summaryMB2:TLM:Ch 23
- factDuralumin
- summaryMB2:TLM:Ch 25
- factSequence
- summaryMB2:TLM:Ch 28
- factMarsh
- summaryMB2:TLM:Ch 71
- factWayne
- factThe Bomb
- summaryMB1:WoA:Ch 5
- summaryMB1:WoA:Ch 8
- summaryMB1:WoA:Ch 11
- factVin
- summaryMB1:WoA:Ch 20
- factBreeze
- factBronze
- summaryMB1:WoA:Ch 27
- summaryMB1:WoA:Ch 38
- factVin
- summaryMB1:WoA:Ch 40
- factkandra
- summaryMB1:WoA:Ch 43
- factDuralumin
- summaryMB1:WoA:Ch 47
- factAllomantic control of kandra
- summaryMB1:WoA:Ch 54
- factVin
- factAllomantic control of koloss
- summaryMB1:WoA:Ch 55
- factVin
- summaryMB1:WoA:Ch 57
- factKredik Shaw