Vin
The half-skaa Mistborn who killed the Lord Ruler. She pulled the age-bracelets off his arms in his own throne room, drove a wooden spear through his withered heart, and held off his crushing Allomantic Push only because something in the mist answered her Pull when her metals failed. MB1:TFE:Ch 38
A wary, half-starved teenage skaa thief in Luthadel. She has a habit of bringing what she calls Luck to bear on others without quite knowing how — or that it works at all. MB1:TFE:Ch 3 superseded at MB1:TFE:Ch 38
Known facts
- mother-earring-sisterVin tells Marsh the story as Reen told it to her: their mother, who heard voices, killed Vin's baby sister but did Vin no harm — instead she put an earring through Vin's ear and held her, babbling that Vin was a queen. Reen came home, pulled Vin free, and their mother fled. The earring Vin still wears is that earring.MB1:TFE:Ch 20
- cleared-to-resume-allomancySazed grants Vin permission to use Allomancy again on the night of the Hasting ball; her gut wound is healed and Kelsier had been meaning to resume her training on his return. She steps off a balcony into the mist for the first time in months.MB1:TFE:Ch 23
- father-is-lord-prelanThe obligator at the front of the Lord Ruler's retinue, in the gold robe-scarf — the one Vin points out as her father — is Tevidian, the Lord Prelan. The leader of the Steel Ministry is Vin's sire.MB1:TFE:Ch 26
- burned-gold-twistsVin burns gold for the first time in the Twists hideout. The shadow she meets is the timid, brittle child she was under Reen standing opposite the harder, less wary woman the crew has made of her — the experience leaves her shaken enough that she swears off the metal.MB1:TFE:Ch 27
- killed-shan-elarielOn the Keep Venture gatehouse wall, Vin kills Shan Elariel in a Mistborn duel using the bead of atium Kelsier gave her — driving a broken arrow shaft through her chest after Shan's own atium burns down. Vin is barely eight months into her training; Shan was full Mistborn of House Elariel.MB1:TFE:Ch 30
- pierces-coppercloudSearching the Keep Venture rooftop for assassins hidden behind a Smoker, Vin feels an Allomantic pulse through the coppercloud anyway — an ability conventionally held to belong only to the Inquisitors — and uses it to locate Shan's team in time.MB1:TFE:Ch 30
- mother-killed-sisterVin tells Kelsier on the Clubs's rooftop what she remembers of her mother: voices in the woman's head drove her to kill the baby sister and would have come for Vin next, except Reen stopped her. It is the first time she has named the thing aloud.MB1:TFE:Ch 31
- betrayed-venture-secretVin gives Kelsier the atium secret she had been holding back — that House Venture mines the Pits on the Lord Ruler's behalf — knowing it will be the lever he uses to break the house and, with it, Elend.MB1:TFE:Ch 31
- pierces-coppercloud-confirmedKelsier tests Vin on the rooftop and is forced to accept it: she names every metal he burns through her own copper — a piercing of the coppercloud that no ordinary Mistborn has ever managed in his lifetime, and that he had assumed was an Inquisitor prerogative.MB1:TFE:Ch 31
- pursues-lord-ruler-aloneWith the city burning in rebellion behind her, Vin arms herself with arrowheads, pewter dust, an atium pouch and a flake of the Eleventh Metal, and sets out alone for Kredik Shaw to find out what the Lord Ruler keeps locked inside the chamber Kelsier tried twice to breach.MB1:TFE:Ch 35
- burns-eleventh-metal-at-lord-rulerCornered in the den at Kredik Shaw, Vin burns the Eleventh Metal at the Lord Ruler and sees, beside him, a contented bearded man who looks like the man who killed Kelsier — and beside her a strange wealthy merchant. The figures vanish when the metal burns out. It does not kill the Lord Ruler.MB1:TFE:Ch 36
- deduces-twelfth-metalStripped of her Allomantic reserves in a palace cage, Vin works out that the Eleventh Metal felt like gold and that the Allomantic metals come in groups of four, not pairs — physical, mental, time-affecting — which means gold and atium each have an alloy and a paired metal still undiscovered.MB1:TFE:Ch 36
- rescued-by-elend-and-sazedStripped of Allomancy in the cell and nearly recaptured in the corridor, Vin finds her mistcloak and a corked vial of metals in a discarded trunk and burns them in time to save Elend and Sazed from a Ministry squad — the first time the rescuing has gone the other way for Elend.MB1:TFE:Ch 37
- kills-lord-rulerVin kills the Lord Ruler in Kredik Shaw at sunrise. Pinned by his Push, her pewter gone, she Pulls the pierced bracelets off his upper arms; the stored youth burns out and he ages decades in seconds. She drives a soldier's wooden spear through his heart at the broken throne-room window while the city cheers below.MB1:TFE:Ch 38
- draws-power-from-mistsSuffocating against the Lord Ruler's Push with her last pewter burning out, Vin reaches into the mist curling around her and pulls something from it. Two new blue iron lines appear, and the leverage they give her is enough to rip the bracelets free. She cannot reproduce the trick afterwards.MB1:TFE:Ch 38
- inherits-kandra-contractMarsh passes along that the kandra is back wearing a body that is not Kelsier's anymore — and that Kelsier arranged before his death for its contract to transfer to Vin as its new master. She does not want it near her. Sazed urges her not to dismiss a paid-up kandra so quickly.MB1:TFE:Epilogue
- atium-exhaustedBurned through the last of her atium this night to survive a hidden enemy Mistborn planted among Straff's assassin team, exhausting the last bead of the cache Kelsier had left her and leaving her without an edge against any other atium-burner she meets.MB1:WoA:Ch 2
- pierces-coppercloudsCan sense Allomancers burning metals inside a coppercloud — a trait no other Mistborn she has met shares, though Marsh has confirmed that Steel Inquisitors could do it and she is sure the Lord Ruler could. She has kept the ability a secret from everyone but Elend and Marsh.MB1:WoA:Ch 3
- hailed-as-heir-of-survivorIs hailed by the new Church of the Survivor as Lady Heir — the one who Survived where Kelsier did not, and whose very presence in the city is said to keep the besieging army from breaking through the walls. She cannot convincingly refuse the title and has begun to flinch from skaa crowds because of it.MB1:WoA:Ch 5
- confirmed-killed-lord-ruler-to-watcherAsked plainly by the Watcher whether she really killed Him, she says yes.MB1:WoA:Ch 8
- pierces-coppercloudsLocates the Watcher hiding in a derelict second-storey room by flaring her bronze through a coppercloud that ought to have masked his Allomantic burns — an ability she is not supposed to have, and chooses not to reveal by attacking through it.MB1:WoA:Ch 8
- duralumin-launches-across-the-fieldThrows herself from the Luthadel wall by Pushing on a reinforced bulwark and then flaring duralumin mid-Push, riding a single catastrophic blast of force across the field to reach Breeze ahead of his pursuers — and discovers that the flare scatters the anchors as much as it throws her, so a second duralumin Push against a clump of mounted archers flings horses and riders through the air like blown ash.MB1:WoA:Ch 11
- hears-distant-pulse-on-bronzeSitting in the mists atop the keep guard station with eyes shut, burning tin and bronze, Vin picks up a very faint Allomantic pulsing from somewhere far in the distance — soft, slow, and powerful, like a far-off drum. She notes it is unlike anything she has felt before and connects it to the same thumping from above that the logbook author recorded being drawn northward toward.MB1:WoA:Ch 22
- uses-bronze-to-screen-for-kandra-impostorConfirms with OreSeur on the keep wall that since no kandra can burn metals, anyone she catches actively burning is by definition not the impostor. She is using nighttime startles — and, by day, ordinary use of bronze — to clear members of the crew one at a time. The night's prank on Ham (an OreSeur bark from behind boxes; Ham instinctively flares pewter) crosses him off her list.MB1:WoA:Ch 22
- pulse-from-north-only-she-hearsSitting atop Keep Venture in the mists, Vin confirms she can again hear the faint distant thumping on her bronze — a rhythm she now matches to a passage of the logbook in which the journey-weary writer described being drawn toward a pulsing from the mountains north of him. She has had one of Elend's hired Seekers burn bronze alongside her, and he claims to hear nothing from the north — leaving her with two possibilities: he is the kandra impostor lying about his metals, or the pulse can only be heard by certain ears.MB1:WoA:Ch 24
- confesses-instinct-to-kill-besieging-warlordsPressed by Zane for what she would do if nothing held her back, Vin tells him she would kill Straff and Cett — make sure nobody could threaten her king again — and holds back only because diplomacy might still work and because Elend's way demands it. Zane reads her hesitation as a sign that she is, like himself, a tool of someone else's will, and floats the idea that neither of them can break free alone.MB1:WoA:Ch 24
- public-pledge-as-lady-heirCornered on Kenton Street by a Church of the Survivor crowd that addresses her as Lady Heir, Vin — Soothing the crowd's fear with brass — promises in public for the first time that the city will hold, that her king will not surrender, and that she and Elend will find a way to stop the besieging armies as they once stopped the Lord Ruler. Privately she calls it a lie; Tindwyl tells her she has been optimistic and now must either give up on the city or believe what she said.MB1:WoA:Ch 25
- realises-the-deepness-was-mistWatching the morning sun fail to burn off a thread of mist over the city from the top of Keep Hasting, Vin suddenly believes she knows what the Deepness was: not a beast and not an army but the mist itself, swallowing the light and starving the world that lived under it.MB1:WoA:Ch 29
- pewter-fuelled-insomniaVin now sleeps barely three or four hours a night and burns pewter through her vigil to keep the exhaustion at bay — a worsening pattern OreSeur flags as unsustainable for Mistborn, man or kandra. The insomnia is fed by the northern pulsing only she can hear, the watching presence in the mist, and the open siege of her city, and she cannot quite name any of them to him.MB1:WoA:Ch 29
- confirms-mist-spirit-to-sazedVin tells Sazed outright that the wispy dark thing the logbook's author saw following him is the same creature she has been seeing every night in Luthadel — that with Allomancy she can feel it watching her, and if she gets close enough she can see it as if formed from the mist itself. He believes her enough to be chilled by it.MB1:WoA:Ch 30
- thinks-hero-of-ages-will-returnBuilding on her Deepness-as-mist theory, Vin tells Sazed she thinks history is repeating: the original Hero never did what he was supposed to, Rashek killed him and kept the power at the Well for himself, and now the mist is killing again and appearing by day. She thinks the Hero of Ages has to come back — and implies, embarrassed, that the mist-figure she has been seeing may be a sign that the role has been handed to her.MB1:WoA:Ch 30
- pierces-coppercloudsAt the Keep Hasting dinner table Vin flares bronze to push through any concealing Coppercloud near Cett and finds none — confirming for herself, again, that this ability of hers to read Allomantic pulses through a Smoker's field is one her enemies do not know to defend against. The thought arrives that the Lord Ruler and his Inquisitors almost certainly had the same trick, and that more such secrets died with him.MB1:WoA:Ch 35
- duralumin-pewter-headbuttPinned beneath the first Thug in the Assembly Hall attack, Vin burns duralumin on a flared pewter reserve and drives her forehead up into her attacker's face. His head bursts. The kill ends the fight — six attackers down, all six killed by her — and is the moment Elend finally sees, plain on her white gown, what Mistborn combat actually looks like.MB1:WoA:Ch 38
- assaults-keep-hastingVin and Zane storm Keep Hasting together in a single night, killing Cett's outer-wall watch with a coin volley, cutting through hazekiller companies floor by floor, and forcing Cett's withdrawal from Luthadel — the first time she has used her Allomancy offensively against an army.MB1:WoA:Ch 43
- spares-cettOn the fifth floor of Keep Hasting, Vin beats Cett bloody, then stops at the sight of his son weeping in front of him. She leaves him alive and interposes herself between him and a Zane who came to finish the job.MB1:WoA:Ch 43
- decides-to-leave-for-terrisHiding in a Camon-era thieving nook in a forgotten quarter of the city, Vin tells Elend she has decided she must go north to Terris — alone if necessary — to make some decision she will not name, and that she does not want to become what Kelsier was at the end.MB1:WoA:Ch 44
- mother-killed-baby-sisterVin tells Elend for the first time the story Reen once told her: that her mother heard voices, killed her infant sister, and the same day gave her one of her own earrings — the bronze stud she has worn ever since — as though choosing one daughter over the other.MB1:WoA:Ch 44
- ham-notes-unexplained-toughnessHam, reasoning aloud to Elend about Vin's full-on hit from a Thug's staff at the Assembly, notes that two flared pewters should have cancelled each other and that she still should have been laid up for weeks, not days. Something about her toughness exceeds what pewter alone can explain.MB1:WoA:Ch 44
- considers-leaving-elend-for-other-mistbornVin tells Sazed, in confidence, that there is another Mistborn in the city who reminds her of Kelsier and who she thinks might be a better match for her than Elend — a real consideration, not a passing fantasy, that she asks Sazed not to repeat to Elend.MB1:WoA:Ch 45
- kills-zaneVin kills Zane in her own quarters with a thrown dagger to the windpipe, having defeated his atium by the trick of forcing him to react to her attack and then diverting it at the last instant.MB1:WoA:Ch 47
- chooses-elend-over-zaneWhen Zane comes to her rooms to leave the city together, Vin refuses — not because of his arguments but because Elend trusts her. He has told her he will support her decisions even if those decisions take her away from him; she will not leave him.MB1:WoA:Ch 47
- marries-elend-by-larsta-riteVin marries Elend Venture in Sazed's rooms in Keep Venture, still bloody from her fight with Zane, under the rite of the Larsta — a simple profession of love before a witness. Sazed warns them the Larsta love-oath admits no divorce.MB1:WoA:Ch 48
- allomancy-stronger-than-other-mistbornRiding out of Luthadel past Straff's interception riders, Vin flings coins faster than Elend has ever seen any Allomancer push, sweeps incoming arrows aside without a gesture, and then dismounts to scour the pursuing archers with a duralumin-flared Push that turns a bag of pewter dust and the road ash into a blinding storm.MB1:WoA:Ch 49
- invents-mobile-horseshoe-spikewayStranded hours short of Luthadel with her pewter burnt out, Vin invents a personal, moving spikeway from a barrel of rusted horseshoes: drop a shoe behind, Push off it, drop another in front, Pull the first forward as she passes, and juggle five shoes through the air in a continuous arc — covering ground at speeds no fixed spikeway needed to be laid for.MB1:WoA:Ch 52
- rips-steel-gate-door-off-as-flailVin arrives at Steel Gate at sunset, snipes the koloss about to behead Sazed with a coin, and then Pushes the splintered right gate-door clean off its hinges, swinging the massive timber as a flail to clear the entire courtyard of the creatures in one sweep.MB1:WoA:Ch 53
- discovers-koloss-can-be-allomantically-controlledCornered in the burning city with her metals nearly out, Vin throws a duralumin-flared Soothing at a koloss raiding band and feels her mind crack past a Something and step inside theirs — the same way she had taken TenSoon over during their fight with Zane. The Lord Ruler built the koloss with the same weakness he built into the kandra; she now holds the thousand-year secret that ran the Empire's army.MB1:WoA:Ch 54
- kills-straff-venture-with-koloss-swordVin kills Straff Venture in front of his own army by dropping out of a duralumin-fueled Steeljump with a massive koloss sword in her hands, cleaving rider and horse alike on her way to the ground. Elend had warned him what would happen if he attacked the city.MB1:WoA:Ch 55
- deduces-well-of-ascension-is-under-luthadelWaking from a week-long pewter-drag coma, Vin tells Sazed that the Well of Ascension is not in the Terris Mountains but here in the city — she can feel it pulling at her. Her reasoning: the Lord Ruler reshaped the land when he Ascended, raising the Ashmounts and cutting the deserts; he would have flattened the original mountains too and built his city over the Well so that he could watch it himself.MB1:WoA:Ch 57
- takes-and-releases-the-power-at-the-wellVin steps into the Well of Ascension and takes its millennial power into herself — enough capacity to remake the world, push back the mists, and feed millions. With the dying Elend at her feet she chooses, on the urging of an aged Voice in her head and the memory of his own wishes, not to use it. She gives the power up to the waiting void rather than use it to save him. The cavern shakes; the power is ripped from her; she falls into the empty pool. As she does, a single sentence — not the Voice's — rings through her mind: I am free.MB1:WoA:Ch 58
- peace-with-having-let-elend-dieTwo years after the Well, Vin no longer fights out of fear for the man she loves. She has accepted that she let Elend die in her arms at the Well — and that he survived only because of the bead she fed him — and accepted, with it, that she does not get to keep him from risking his life. She fights now as his knife and the empire's, not as a wife trying to keep her husband alive at any cost.MB1:HoA:Ch 3
- knows-the-thing-she-released-is-still-activeVin tells Elend outright what she now believes: that the thing she set free at the Well is still active in the world, that it is directing the Inquisitors, that it knows what they are doing — including which cities they choose to march on — and that it can alter written text and seed confusion. They are children playing a game whose rules their opponent designed.MB1:HoA:Ch 5
- let-elend-die-at-the-wellVin, while holding the full power of the Well of Ascension, saw Elend mortally wounded and chose not to use that power to heal him. She had the power to remake him and the world entire; she released it instead, because looking into Elend's eyes she understood he would have asked her to. She credits Sazed's teaching with having given her the love required to be able to make that choice.MB1:HoA:Ch 10
- acknowledges-mists-are-her-enemyStanding alone before camp as the daylight mists burn off — and after a brief, frank exchange with the koloss Human, who tells her the mists hate him and the koloss both — Vin finally lets herself name what she has been resisting. The mists pull away from her when she uses Allomancy. They will not enter buildings. They kill some humans and spare others. They are not, as Sazed argued, a natural weather pattern. They are her enemy.MB1:HoA:Ch 15
- can-mask-her-allomantic-scentVin tells Elend she carries the same kind of Allomantic *scent* of imperial power that any Tineye would detect on him at a hundred paces — but where he cannot disguise his, she can. It is part of why she goes into Fadrex alone.MB1:HoA:Ch 25
- publicly-claims-the-hero-of-ages-titleCornered by Slowswift's needling to say what she actually believes, Vin admits aloud — for the first time on the record — that she accepts the Heir of the Survivor / Hero of Ages mantle. Her reason is bleak: it is that or give up. The admission later persuades Elend to commit the empire's effort to her work on the mists and ash.MB1:HoA:Ch 27
- trust-pact-with-elend-against-ruinKnowing Ruin can read anything she writes or speaks aloud, Vin resolves not to share her plans with Elend — and asks that he not share what he discovers either. Their working method becomes: tell each other what to do, never the reasoning. It is, she tells him, an act of trust she had to learn to give him, and the one thing Ruin cannot understand.MB1:HoA:Ch 28
- reconciles-street-girl-and-court-woman-as-herselfStanding in a borrowed gown at Keep Orielle's ball, Vin notices the absence of the old Valette insecurities. She is not a girl of the streets, though she was raised one, and not a woman of the court, though she appreciates the beauty of it — somewhere across the killing of an emperor and a marriage she has settled into being someone she actually likes, and stops needing the two halves to resolve into one.MB1:HoA:Ch 30
- reconciles-street-girl-and-noblewoman-as-both-realSurrounded for the first time by a Fadrex court that fawns on her instead of slighting her, Vin reaches the conclusion that the part of her that adapted to court life inside a month is as real as the part that grew up on the streets for sixteen years. She belongs in both rooms. Her unease at noble life had been that it came easy and so could not, she thought, have been earned — which she now decides was the wrong test. Tindwyl had tried to make her see this two years ago, and she had not been ready.MB1:HoA:Ch 32
- shares-koloss-bond-with-elendAfter the trebuchet ambush culls half their koloss in a single morning, Elend hands Vin a thousand of the remaining beasts directly. He pulls them off the main pack with his own bond, lets go for a beat, and Vin — close enough now to grab them — burns duralumin and flares zinc in one massive Riot that snaps them onto her. From then they live quietly in the back of her mind, no Allomancy required to hold them unless their passions surge.MB1:HoA:Ch 37
- realises-ruin-can-hear-everything-they-sayStanding in the dark outside the camp after the messenger from Luthadel, Vin presses a hand to Elend's lips when he tries to spell their conclusions out loud. Whatever they say, the enemy can hear. From this point on, the most important things they have decided about Ruin — that he is intelligent, that he is steering them, that they have to stay at Fadrex in spite of Luthadel collapsing — pass between them without being spoken.MB1:HoA:Ch 40
- released-ruin-from-the-well-of-ascensionVin connects the pulses of the dark cavern impostor to the same pulses that drew her to the Well of Ascension a year ago and to the thing she released there. She has carried the fact around for some time — knew in her bones what she did at the Well when she chose to release rather than hold the power — but it is here, in the cache, that the entity itself names what it is to her: Ruin. It has very simple desires. To see the world come to its end.MB1:HoA:Ch 45
- takes-the-drugged-wine-to-get-out-of-the-cacheOut of pewter, short on water, and locked in beneath a stone too well-weighted for Steel to push, Vin decides her odds are better above ground than below. She drinks Telden's drugged wine, tries a duralumin-flared pewter burst to clear the drug, finds it works only for the breath of the burn, and lets herself fall unconscious in the chair. The plan was a stretch, and she knew it.MB1:HoA:Ch 50
- silver-manacles-and-purified-rainwater-keep-her-without-metalsOnce Vin has been kept drugged long enough for her stored metals to pass from her body, Yomen chains her in silver manacles — a metal that grants no Allomantic power — and gives her drinking water collected from rain and stored only in wooden containers, ordered so she cannot pull even trace metals out of it as she had unconsciously done as a girl. Her guards are ordered to err on the side of killing her if she puts anything unauthorised in her mouth.MB1:HoA:Ch 54
- keeps-her-mothers-earring-because-it-feels-comfortableOffered her mother's bronze-and-silver earring back by Yomen — who is plainly hoping to spring whatever trap she has prepared for it — Vin puts it in. There is no trap: the earring is no use to her without steel to Push it, and she takes it back simply because she is used to wearing it. The woman who gave it to her had tried to kill her, but the earring has been in her ear so long it feels like a part of her.MB1:HoA:Ch 54
- still-controls-her-thousand-koloss-from-the-cellLocked away from her metals, Vin discovers she can still feel — and still hold — the thousand koloss Elend gave her. The general orders she set hold them in place; the bond is not stored in the metal she has lost. She tries pushing words through it and gets only confusion back, and decides not to use them yet, lest Ruin notice.MB1:HoA:Ch 57
- realises-she-is-the-lord-rulers-heir-not-the-survivorsIn Yomen's audience chamber Vin follows her own logic to its end and tells the obligator king plainly that she is not the Survivor's Heir — she is the Lord Ruler's. He held the Well's power, then she did. He conquered an empire and made the kings submit; she conquered an empire and made the kings submit. She filled his role, not Kelsier's. The recognition is sickening.MB1:HoA:Ch 60
- realises-ruin-has-been-pushing-her-to-find-atiumVin realises the inexplicable hunger that has driven her cache to cache, past Elend's objections and into Yomen's city, has been Ruin pushing on her emotions. He cannot read her mind but he can colour her wants, and her want has been atium. She has led him to it. She does not yet know why he wants it.MB1:HoA:Ch 63
- drew-the-mists-for-the-second-timeStrangled by Marsh in the Fadrex audience chamber, Vin draws the mists into her body for the second time in her life — the first having been the night she killed the Lord Ruler — and uses the surge of Allomantic power to crack the spike-wall in Marsh's mind with a duralumin-Soothing. She does not know why the mists came when they did, after years of refusing.MB1:HoA:Ch 65
- glimpses-through-marsh-that-ruin-is-not-the-mistsFor a single vertiginous instant as her duralumin-Soothing takes hold of Marsh, Vin is inside his head — feels his love of destruction and his hatred of himself, and through him glimpses the hateful thing behind it. Ruin, she sees, is *not* the same thing as the mists.MB1:HoA:Ch 65
- plan-to-bait-ruin-with-a-luthadel-tripVin commits to a plan she dare not say aloud lest Ruin hear it: put herself in extremity again — make him commit Inquisitors and reveal his hand — so the mists might come to her a third time the way they came in the Lord Ruler's throne room and again with Marsh. She cloaks it as a run for the atium cache in Luthadel and leaves alone.MB1:HoA:Ch 67
- draws-the-mists-into-her-body-as-powerBeaten to within an inch of her life by Marsh, with the earring at last torn from her ear and Ruin's voice gone from her head, Vin inhales the mists and they answer. A voice — the Well's voice — tells her this is the same power she once held there: solid in the bead she fed Elend, liquid in the pool she burned, and vapour around her every night since. She catches Marsh's killing swing.MB1:HoA:Ch 72
- kills-twelve-inquisitors-at-kredik-shawChannelling the mists themselves, Vin kills all twelve Inquisitors Ruin sent against her in front of Kredik Shaw — half of them by tearing out both eye-spikes, the rest by Pushes strong enough to throw the spikes inside their bodies. Only Marsh is left alive, and only because she hesitates before pulling his second eye-spike free.MB1:HoA:Ch 73
- vin-takes-up-the-power-of-preservationWhen the mists poured into Vin's body, what she actually took up was Preservation's power — godhood. She wakes disembodied above Luthadel, a hub for power that stretches across the world; she can be in all places at once and the planet's dying ash-choked surface unfolds before her in detail. Across from her, Ruin is no longer wearing Reen's face; he is shifting black smoke with a voice like a pulse, and he welcomes her, sneering, to godhood.MB1:HoA:Ch 76
- vin-can-see-metal-as-shining-lightLooking down at the world with her new sight, Vin sees concentrations of metal as bright points of light — and the wreckage of Kredik Shaw blazes with them, its iron spires more visible to her than the city around them. It is why writing on metal is invisible to Ruin and to her alike: metal is, in some real sense, focused Preservation.MB1:HoA:Ch 76
- vin-can-whisper-to-elend-as-ruin-does-to-his-spikedVin discovers, watching Elend pick through the wreckage of Luthadel, that holding Preservation's power does not let her speak plainly. Even pushing through Ruin's opposition she gets only single words to him — *west*, *pits* — the way Ruin reaches his Inquisitors. Her closeness to him is the conduit, not her power; the rest Ruin blocks.MB1:HoA:Ch 77
- vin-can-guide-elend-to-the-cavernFrom above, Vin manages to whisper Elend's name along the wind and to put the shape of a particular hillside into his mind. It is enough to draw him out of the camp and across the ash to the cave entrance over the Homeland — bare image and word, the most she can push past Ruin, but enough at the right moment.MB1:HoA:Ch 80
- dies-pulling-ruin-into-the-abyssWith Elend dead and Ruin gloating, Vin stops trying to *protect* and instead spends Preservation's self the way Ruin would have spent his — forcing her mind completely into the destroyer's and refusing to let go. Their two opposite powers grind into each other, and neither survives. Vin dies; Ruin dies. Both selves are unmade.MB1:HoA:Ch 81
- was-preservations-chosen-instrument-from-childhoodIn an in-world commentary appended at this chapter, the new god reflects that Preservation chose and groomed Vin from childhood — pulling her toward leaving the earring out so that she could draw small amounts of the mists into herself, a thing apparently no other person on the planet could do. Of all those who held the power before him, the writer judges, Vin was the most worthy of it.MB1:HoA:Ch 82
- buried-among-flowers-in-the-new-worldVin and Elend lie holding hands at the center of a field of flowers in the remade world. Sazed tried to bring them back; the new bodies returned empty. He has spoken with them, his note tells Spook, and they are happy. They deserve a rest.MB1:HoA:Epilogue
Events
- MB1:TFE:Ch 5 Watches Kelsier prepare for the heist; sees a Mistborn cloak up close for the first time.
- MB1:TFE:Ch 7 Receives her mistcloak and her first hands-on training with pewter, tin, steel, bronze, and copper.
- MB1:TFE:Ch 11 Refuses to be sent home; walks through the bodies of her old crew without crying and recognizes Ulef among them.
- MB1:TFE:Ch 11 Has followed Kelsier across the city; cringes under his anger and reflexively Soothes him before catching herself.
- MB1:TFE:Ch 15 Carried in unconscious and bleeding from the obsidian wound; stitched back together on the kitchen table by Sazed and a flared dose of pewter.
- MB1:TFE:Ch 19 Still in her red gown, sits in on the debrief and afterward catches Kelsier on the stairs to tell him privately about the banned book hidden in Elend's stack and her suspicion that Shan Elariel is an Allomancer.
- MB1:TFE:Ch 25 Arrives at Clubs's shop in the clothes she wore to the Garrison that morning, with a pack on her back, and refuses to be left behind. Takes a pouch of pewter beads from Kelsier and goes with him on foot.
- MB1:TFE:Ch 25 Holds Kelsier back from a suicidal charge into the Valtroux Garrison's mop-up and redirects him to the caves. Catches the flicker of Demoux's guttering torchlight from the inner corridor before Kelsier does.
- MB1:TFE:Ch 25 Asleep at Kelsier's feet through the whole exchange with Mennis; physically present in the camp but not awake for any of it.
- MB1:TFE:Ch 29 Joins the crew around the Marsh map; flinches at the news that her old Theron crew has been found by an Inquisitor; lies in answer to Kelsier's question about House Venture.
- MB1:HoA:Ch 5 Pulls the pewter spike out of the dead Inquisitor's chest, counts the ten spikes by metal, and tells Elend that the thing she released at the Well is still working against them — directing Inquisitors, steering koloss, altering text.
- MB1:HoA:Ch 10 Slips into Sazed's tent unheard, settles into the offered chair, presses him gently about why he still dresses as a steward, and tells him plainly that she let Elend die at the Well because Sazed taught her how to love him enough to do it. Leaves Mare's flower picture beside his basin on her way out.
- MB1:HoA:Ch 25 Sits quiet through most of Elend's council, then accepts the scouting assignment with a raised eyebrow. After the tent empties she steps up beside Elend in the mists, teases him about being too loud and too imperial to come with her, leaves a coin on the deck and shoots up into the night toward the city.
- MB1:HoA:Ch 28 Returns from her Fadrex scout to talk through what she saw, and proposes crashing the night's ball.
- MB1:HoA:Ch 30 Steps out in a borrowed black-and-silver gown, jumps with Elend to Keep Orielle, walks in past the doormen, and confronts Lady Patresen in the ballroom.
- MB1:HoA:Ch 32 Holds court with the Fadrex noblewomen, reconciles her two selves, and dances with Elend for the first time on the Orielle floor.
- MB1:HoA:Ch 40 Sits at the back of the command tent through the briefing — still working through what she found inside the koloss — and supplies the chapter's two key contributions: the smaller, mixed-metal spikes hidden under the koloss' folds of skin, and the name Marsh used for the third art, Hemalurgy. Steps forward at the messenger's arrival to put herself between Elend and the door, then later, alone in the dark, hushes Elend before he can name what Ruin is doing out loud.
- MB1:HoA:Ch 44 Dragged in dazed and bloody in her ball gown by two soldiers, used by Yomen as the proof that the trap downstairs has closed.
- MB1:HoA:Ch 65 Lands on Cett's map at the end of the chapter to tell Elend that Yomen will let his men into the city, then leaps back into the mist to draw some of the koloss off the camp.
- MB1:HoA:Ch 77 Disembodied above Luthadel, watching Elend move through the ruined city; manages to push *west* and *pits* through Ruin's opposition into his ear.
- MB1:HoA:Ch 81 Hovers above the battlefield in her ascended form; reaches down through Elend to flare basic metals he no longer carries inside himself, manifesting briefly as a white-haired figure with mist-wings; the gift is what lets him drive Marsh back to the final exchange.
- MB1:HoA:Ch 82 Her body falls back into the world from nothing, dead beside Elend's and the unfamiliar red-haired corpse that is Ruin's shed shape. White mist leaks from her toward an unseen power above; Sazed touches the mist and takes the half of god she carried.
- MB1:HoA:Epilogue In her mistcloak, holding Elend's hand, at rest among Mare's flowers. The new bodies that Sazed tried to bring back came back empty; the souls have moved on.
- MB1:WoA:Ch 3 Drops through the skylight, sweeps Elend's room for hiding places, and curls up on the rug to sleep through the meeting with Ham.
- MB1:WoA:Ch 6 Sparring with Ham in the barracks courtyard; finally lands a jump-and-sweep combination that puts him on his back, then jokes about Elend betting against her.
- MB1:WoA:Ch 6 Walks in with Elend, circles OreSeur's finished hound-body, and decides on the spot to take the kandra out to see how well he can keep up with her in the mists.
- MB1:WoA:Ch 10 Crosses to Elend at the lectern, warns him about the unfamiliar Terriswoman watching him, accepts his deflection, and from the corner of her eye catches the soldiers pushing through the audience.
- MB1:WoA:Ch 10 Stiffens beside Elend as the runner approaches and braces for news of Straff's attack.
- MB1:WoA:Ch 11 Standing on the parapet with Elend and Clubs, using tin to read the distant army and spotting a single rider being chased by archers.
- MB1:WoA:Ch 11 Stands at the courtyard reunion with OreSeur at her side, watching Breeze explain that he is the one who brought Cett to the city.
- MB1:WoA:Ch 11 Rides back to Keep Venture with Elend and OreSeur, then is shown both her own discarded body's skeleton and a second, much fresher one in a closet that proves another kandra is in the palace.
- MB1:WoA:Ch 13 Listens to part of the council from outside the small ventilation window beside the rose window — and is the guarantee the captured Terriswoman points to as her hostage against being left alone with the king.
- MB1:WoA:Ch 14 Climbs in through the side window once Tindwyl says so, draws mist in behind her, and places herself between Elend and the still-suspect stranger before asking why she is here.
- MB1:WoA:Ch 21 Slips silently into the atrium doorway after the meeting is already underway, asks what the "pink thing in the hallway" was, perches on the edge of a planter beside Elend's chair, and tangles with Breeze over the Allrianne situation — and, briefly, over the old joke that she had pined after Kelsier.
- MB1:WoA:Ch 23 Sits silent beside Elend on the kitchen bench with her arm around his waist, says little during the discussion but visibly comes alert when Sazed turns to the mists, and clocks Allrianne's doorway interruption with a narrow-eyed look.
- MB1:WoA:Ch 24 Rises cautiously when Zane reveals himself on the back of the keep roof, refuses to fight tonight, drops a coin to test his instincts, and answers his hypothetical with the truth she has been carrying — that her instinct is to assassinate Straff and Cett and end the siege.
- MB1:WoA:Ch 25 Lands on the Tin Gate wall walk among wounded defenders, deflecting incoming coins and arrows in a circle around herself, cuts hook ropes loose with her knives, and is about to vault the wall to confront the Thug-driven ram below when Clubs stops her.
- MB1:WoA:Ch 26 Walks into Elend's chamber in the blue gown Feldeu sent over, sapphire barrettes in her hair — Ham surprised she is in a dress at all — and trades a kiss for a no-makeup-smudge rule before they leave.
- MB1:WoA:Ch 26 Sits opposite Elend in Straff's carriage, holding her posture like a noblewoman in the gown, and helps him rehearse the dinner — coaching him on how to make Straff believe he is bullying his son.
- MB1:WoA:Ch 26 Sits at Elend's side through the parley dinner playing the deferential, skittish noblewoman Straff expects to see — and chooses the moment to flatly inform him there is no atium in the city.
- MB1:WoA:Ch 27 Rides back through Tin Gate across from Elend, unable to share his excitement — she is still rattled by what Zane said and by what Elend just used her for — and reads the deposition letter over his arm.
- MB1:WoA:Ch 30 Drops in through Sazed's window in Keep Venture before bed, lays out her sheet of logbook quotes on his desk, walks him through her Deepness-as-mist case, tells him plainly that she has seen the mist-figure Kwaan's Hero saw, and ventures the larger guess — embarrassed — that the Hero of Ages must come again.
- MB1:WoA:Ch 31 On Elend's arm in a noblewoman's gown, sits with Ham and Breeze while Elend addresses the Assembly and names her the Survivor's heir; spots Zane in the audience and meets his eyes.
- MB1:WoA:Ch 34 Squeezes in through Elend's study ventilation window in mid-meeting, perches on a stack of books, tries and fails to volunteer her latest thinking about the Deepness, and notices Elend no longer needs her the way he once did.
- MB1:WoA:Ch 43 Seen only as one of two black shapes that flow over Wellen's section of the outer wall in the wake of the coin-volley, gone before he can move.
- MB1:WoA:Ch 44 Found in a tiny cubby behind a sliding wall in a long-abandoned Camon-era thieving shop, twisting her earring between her fingers, saying that she killed more men in one night than Camon ever did. Tells Elend she has to go to Terris alone, then gives him back the atium bead on the way out and leans into him.
- MB1:WoA:Ch 45 Climbs in through the window in daylight, barefoot and out of her mistcloak; asks Sazed how to know whether she loves Elend, admits there is another Mistborn in the city she could leave him for, and shoots back out the window.
- MB1:WoA:Ch 48 Bloody, drowsy, sitting on Sazed's floor while he stitches her wounds; proposes the wedding, takes the Larsta love-oath, and leaves carried in Elend's arms.
- MB1:WoA:Ch 49 Sits on her horse hooded under Tindwyl's rebuke; turns at Tin Gate to promise the watching crowd they will return; on the road empties an interception unit's saddles with one duralumin-amplified spray of coins and shields the retreat with a pewter-dust storm.
- MB1:WoA:Ch 50 Wakes against Elend in the tent, teases him over his bookishness, fells a tree for firewood with one kick of an axe-Pull, and tells Spook the figure he keeps catching out of the corner of his eye is the mist spirit following them north.
- MB1:WoA:Ch 53 Drops onto Steel Gate's wall silhouetted against the red sun, snipes the koloss about to behead Sazed with a coin through the back of the skull, leaps into the square, and Pushes the broken right gate-door off its hinges to use as a flail against the massed creatures — clearing the courtyard in one sweep — then fights on with a war staff while Sazed rallies the skaa to flee.
- MB1:WoA:Ch 54 Walks out of the parted koloss line into the snow outside Keep Hasting, confronts Sazed briefly about his lie regarding the Well, has a koloss lift her to wall-top so Penrod can see her, and dictates the new plan for the city — soldiers protect the population, she handles the creatures — then walks off toward Keep Venture for metals with her koloss guards after her.
- MB1:WoA:Ch 55 Stands bloodied with a koloss sword on one shoulder as Janarle, Penrod, and Cett swear themselves in turn to Elend Venture at her direction. Names Sazed her second, gives him orders for the city and for fetching Elend home, then drops her sword and Pushes herself back into the sky toward the city to sleep.
- MB1:WoA:Ch 57 Wakes from her week-long pewter drag coma and tells Sazed the Well is in the city, pulling at her, then leaps from the window when Elend's return is shouted from below.
- MB1:WoA:Ch 57 Steps out of the mist in the street looking briefly like the figure Elend saw on the road, then runs into his arms and confesses she has made him emperor.
- MB1:WoA:Ch 58 Walks unbothered through the churning black smoke of the second cavern as her lantern dims and her pulse-driven determination drives her forward.
Relations
- relatedMarsh — Marsh confirms how Dockson tracked down Vin as a Mistborn — she was pulling pewter and tin from her own dining ware in Kelsier's shop without knowing it. MB1:TFE:Ch 20
- relatedLestibournes — Spook gives Vin a lace handkerchief in the Renoux garden — the formal first gesture of a noble courtship, however little either of them belongs to the nobility. MB1:TFE:Ch 22
- relatedTevidian — Vin picks her own father out of the obligator retinue around the Lord Ruler's carriage: Tevidian, the Lord Prelan. MB1:TFE:Ch 26
- relatedThe Deepness — Vin is the first character on the page to name the Deepness as the mist itself rather than a beast or a foreign army. MB1:WoA:Ch 29
- foreshadowsHero of Ages — First time on the page that anyone wonders, aloud, whether Vin herself is being singled out for the Hero of Ages' role — she says it half-embarrassed to Sazed in his chambers. MB1:WoA:Ch 30
- relatedAshweather Cett — Vin chooses, on the fifth floor of Keep Hasting, to leave Cett alive in front of his terrified son — and then puts herself between him and a Zane who came to finish what they had started. MB1:WoA:Ch 43
Backreferences
- summaryMB2:BoM:Ch 12
- factSeran New District Cemetery
- summaryMB2:BoM:Ch 13
- summaryMB1:TFE:Ch 1
- factReen
- factUlef
- summaryMB1:TFE:Ch 2
- factCamon
- summaryMB1:TFE:Ch 3
- summaryMB1:TFE:Ch 4
- summaryMB1:TFE:Ch 5
- summaryMB1:TFE:Ch 6
- summaryMB1:TFE:Ch 7
- summaryMB1:TFE:Ch 8
- summaryMB1:TFE:Ch 9
- factValette Renoux
- factCosahn
- summaryMB1:TFE:Ch 10
- factTheron
- summaryMB1:TFE:Ch 11
- factCamon
- summaryMB1:TFE:Ch 12
- factElend Venture
- summaryMB1:TFE:Ch 13
- summaryMB1:TFE:Ch 14
- summaryMB1:TFE:Ch 15
- factPewter
- factLord Ruler's Logbook
- summaryMB1:TFE:Ch 16
- factHarmony
- summaryMB1:TFE:Ch 17
- summaryMB1:TFE:Ch 18
- factElend Venture
- factShan Elariel
- factShan Elariel
- summaryMB1:TFE:Ch 19
- summaryMB1:TFE:Ch 20
- factVin
- factAllomancy
- factMarsh
- factMarsh
- factBronze
- summaryMB1:TFE:Ch 22
- summaryMB1:TFE:Ch 23
- factVin
- factElend Venture
- factShan Elariel
- factShan Elariel
- factLady Kliss
- factLord Milen Davenpleu
- factLord Tyden
- summaryMB1:TFE:Ch 24
- factHouse Tekiel
- summaryMB1:TFE:Ch 25
- summaryMB1:TFE:Ch 26
- factVin
- factRashek
- factTevidian
- summaryMB1:TFE:Ch 27
- factVin
- summaryMB1:TFE:Ch 28
- factHouse Venture
- summaryMB1:TFE:Ch 29
- factAllomancy
- factLord Ruler's Logbook
- summaryMB1:TFE:Ch 30
- factVin
- factVin
- factShan Elariel
- factLady Kliss
- summaryMB1:TFE:Ch 31
- factVin
- factVin
- factVin
- factElend Venture
- factFelt
- summaryMB1:TFE:Ch 32
- factKelsier
- summaryMB1:TFE:Ch 33
- summaryMB1:TFE:Ch 34
- summaryMB1:TFE:Ch 35
- factKelsier
- factVin
- factkandra
- summaryMB1:TFE:Ch 36
- factVin
- factVin
- factThe Eleventh Metal
- factRashek
- factRashek
- factTevidian
- factTevidian
- factThe Canton of Inquisition
- factKar
- factSquare of the Survivor
- summaryMB1:TFE:Ch 37
- factReen
- factVin
- factGoradel
- factHarmony
- summaryMB1:TFE:Ch 38
- factVin
- factVin
- factThe Eleventh Metal
- factRashek
- factThe Canton of Inquisition
- summaryMB1:TFE:Epilogue
- factKelsier
- factThe Mist
- factReen
- factVin
- factkandra
- factHero of Ages
- factRashek
- factHarmony
- summaryMB1:HoA:Prologue
- summaryMB1:HoA:Ch 3
- factVin
- factSteel Inquisitor
- factSteel Inquisitor
- factElend Venture
- summaryMB1:HoA:Ch 4
- factHarmony
- summaryMB1:HoA:Ch 5
- factVin
- factSteel Inquisitor
- factRashek
- summaryMB1:HoA:Ch 8
- factKoloss
- factKoloss
- factElend Venture
- factHuman
- factMist sickness
- summaryMB1:HoA:Ch 10
- factVin
- summaryMB1:HoA:Ch 11
- factTenSoon
- factTenSoon
- factTenSoon
- factFirst Contract
- summaryMB1:HoA:Ch 12
- summaryMB1:HoA:Ch 14
- factLestibournes
- summaryMB1:HoA:Ch 15
- factVin
- factHammond
- factHuman
- summaryMB1:HoA:Ch 16
- summaryMB1:HoA:Ch 17
- summaryMB1:HoA:Ch 18
- summaryMB1:HoA:Ch 20
- factTenSoon
- summaryMB1:HoA:Ch 21
- factAllomancy
- factMist sickness
- factAlendi's Logbook
- summaryMB1:HoA:Ch 22
- summaryMB1:HoA:Ch 24
- summaryMB1:HoA:Ch 25
- factVin
- summaryMB1:HoA:Ch 26
- summaryMB1:HoA:Ch 27
- factVin
- factAradan Yomen
- factSlowswift
- factKeep Orielle
- summaryMB1:HoA:Ch 28
- factVin
- factElend Venture
- summaryMB1:HoA:Ch 29
- summaryMB1:HoA:Ch 30
- factVin
- factNew Empire
- factAradan Yomen
- factLady Patresen
- summaryMB1:HoA:Ch 31
- summaryMB1:HoA:Ch 32
- factVin
- factElend Venture
- factTrials of Monument
- summaryMB1:HoA:Ch 33
- summaryMB1:HoA:Ch 35
- summaryMB1:HoA:Ch 36
- factElend Venture
- summaryMB1:HoA:Ch 37
- factVin
- factKoloss
- factAradan Yomen
- factYomen's Mistborn
- summaryMB1:HoA:Ch 39
- factTenSoon
- factTenSoon
- summaryMB1:HoA:Ch 40
- factVin
- factSteel Inquisitor
- factHemalurgy
- summaryMB1:HoA:Ch 41
- summaryMB1:HoA:Ch 43
- summaryMB1:HoA:Ch 44
- factAradan Yomen
- summaryMB1:HoA:Ch 45
- factVin
- summaryMB1:HoA:Ch 47
- summaryMB1:HoA:Ch 48
- summaryMB1:HoA:Ch 50
- factVin
- factPewter
- factAradan Yomen
- summaryMB1:HoA:Ch 51
- summaryMB1:HoA:Ch 52
- summaryMB1:HoA:Ch 53
- summaryMB1:HoA:Ch 54
- factVin
- factVin
- factAradan Yomen
- summaryMB1:HoA:Ch 55
- summaryMB1:HoA:Ch 56
- summaryMB1:HoA:Ch 57
- factVin
- summaryMB1:HoA:Ch 58
- summaryMB1:HoA:Ch 59
- summaryMB1:HoA:Ch 60
- factVin
- factAtium
- factAradan Yomen
- factAradan Yomen
- factAradan Yomen
- summaryMB1:HoA:Ch 61
- factElend Venture
- summaryMB1:HoA:Ch 62
- summaryMB1:HoA:Ch 63
- factVin
- factMarsh
- factAradan Yomen
- summaryMB1:HoA:Ch 64
- factLestibournes
- factGoradel
- summaryMB1:HoA:Ch 65
- factVin
- factVin
- factSteel Inquisitor
- factMarsh
- factElend Venture
- factHemalurgy
- summaryMB1:HoA:Ch 67
- factVin
- factElend Venture
- summaryMB1:HoA:Ch 68
- factHarmony
- summaryMB1:HoA:Ch 69
- factGoradel
- summaryMB1:HoA:Ch 70
- factAllomancy
- summaryMB1:HoA:Ch 71
- summaryMB1:HoA:Ch 72
- factVin
- factSteel Inquisitor
- factSteel Inquisitor
- factVin's Earring
- factVin's Earring
- summaryMB1:HoA:Ch 73
- factThe Mist
- factKredik Shaw
- factVin
- summaryMB1:HoA:Ch 74
- factThe Mist
- factAradan Yomen
- summaryMB1:HoA:Ch 75
- summaryMB1:HoA:Ch 76
- factVin
- factVin
- factAtium
- factRashek
- summaryMB1:HoA:Ch 77
- factVin
- summaryMB1:HoA:Ch 78
- factHarmony
- summaryMB1:HoA:Ch 79
- factAtium
- factkandra
- factRashek
- summaryMB1:HoA:Ch 80
- factVin
- summaryMB1:HoA:Ch 81
- factVin
- summaryMB1:HoA:Ch 82
- factVin
- factMare
- factHero of Ages
- factNelazan
- summaryMB1:HoA:Epilogue
- factVin
- summaryMB2:TLM:Ch 19
- factTrellium Earring
- factFranis
- summaryMB2:TLM:Ch 42
- factBilming Elevated Train
- summaryMB2:TLM:Ch 71
- summaryMB2:TLM:Ch 74
- summaryMB2:TLM:Epilogue
- factTelsin Ladrian
- summaryMB1:WoA:Ch 1
- factOreSeur
- factZane
- summaryMB1:WoA:Ch 2
- factZane
- summaryMB1:WoA:Ch 3
- factAshweather Cett
- factPreservation
- factThe Mist
- summaryMB1:WoA:Ch 5
- factElend Venture
- factOreSeur
- factChurch of the Survivor
- factHeir of the Survivor
- factTerion
- factDuralumin
- factAluminum
- summaryMB1:WoA:Ch 6
- summaryMB1:WoA:Ch 8
- factOreSeur
- factDuralumin
- factZane
- summaryMB1:WoA:Ch 9
- factHarmony
- summaryMB1:WoA:Ch 10
- factLord Penrod
- factTindwyl
- summaryMB1:WoA:Ch 11
- factKeep Venture
- summaryMB1:WoA:Ch 13
- factPreservation
- summaryMB1:WoA:Ch 14
- summaryMB1:WoA:Ch 16
- factPreservation
- summaryMB1:WoA:Ch 17
- factAllomancy
- factZane
- factZane
- summaryMB1:WoA:Ch 18
- summaryMB1:WoA:Ch 20
- factBreeze
- factBronze
- factElend Venture
- summaryMB1:WoA:Ch 21
- summaryMB1:WoA:Ch 22
- factVin
- factAtium
- factkandra
- summaryMB1:WoA:Ch 23
- summaryMB1:WoA:Ch 24
- factVin
- factVin
- factZane
- summaryMB1:WoA:Ch 25
- factVin
- factTindwyl
- factKenton Street
- summaryMB1:WoA:Ch 26
- factStraff Venture
- factStraff Venture
- factHoselle
- factFeldeu
- summaryMB1:WoA:Ch 27
- factStraff Venture
- factZane
- summaryMB1:WoA:Ch 28
- summaryMB1:WoA:Ch 29
- factVin
- factVin
- summaryMB1:WoA:Ch 30
- factVin
- factVin
- summaryMB1:WoA:Ch 31
- factElend Venture
- summaryMB1:WoA:Ch 32
- summaryMB1:WoA:Ch 33
- factkandra
- summaryMB1:WoA:Ch 34
- factZane
- factZane
- summaryMB1:WoA:Ch 35
- factVin
- summaryMB1:WoA:Ch 36
- factDemoux
- factChurch of the Survivor
- factAllrianne Cett
- summaryMB1:WoA:Ch 37
- factThe Deepness
- factHarmony
- summaryMB1:WoA:Ch 38
- factVin
- factElend Venture
- factCoinshot
- factLurcher
- summaryMB1:WoA:Ch 39
- summaryMB1:WoA:Ch 40
- factkandra
- factkandra
- factkandra
- factThe Well of Ascension
- factOreSeur
- factAshweather Cett
- factZane
- summaryMB1:WoA:Ch 41
- summaryMB1:WoA:Ch 42
- factSteel Inquisitor
- factElend Venture
- summaryMB1:WoA:Ch 43
- factVin
- factVin
- factAshweather Cett
- factAshweather Cett
- factDuralumin
- factZane
- factZane
- factWellen
- summaryMB1:WoA:Ch 44
- factVin
- factVin
- factVin
- factAshweather Cett
- summaryMB1:WoA:Ch 45
- factVin
- factHero of Ages
- factTindwyl
- factHarmony
- summaryMB1:WoA:Ch 46
- factZane
- factHarmony
- summaryMB1:WoA:Ch 47
- factVin
- factVin
- factTenSoon
- factTenSoon
- factZane
- factZane
- factThe atium shadow trick
- summaryMB1:WoA:Ch 48
- factVin
- factElend Venture
- factElend Venture
- factHarmony
- summaryMB1:WoA:Ch 49
- factVin
- factTindwyl
- factGeneral Janarle
- summaryMB1:WoA:Ch 50
- summaryMB1:WoA:Ch 51
- factThe Well of Ascension
- factPreservation
- summaryMB1:WoA:Ch 52
- factVin
- summaryMB1:WoA:Ch 53
- factVin
- summaryMB1:WoA:Ch 54
- factVin
- factLord Penrod
- factAllomantic control of koloss
- summaryMB1:WoA:Ch 55
- factVin
- factStraff Venture
- factAshweather Cett
- factLord Penrod
- factAllrianne Cett
- factGeneral Janarle
- factHarmony
- factHarmony
- summaryMB1:WoA:Ch 56
- summaryMB1:WoA:Ch 57
- factKredik Shaw
- factVin
- factMarsh
- factThe Deepness
- summaryMB1:WoA:Ch 58
- factVin
- factRuin
- factPreservation
- summaryMB1:WoA:Ch 59
- factElend Venture
- summaryMB1:WoA:Epilogue
- factThe Mist
- factMarsh
- factElend Venture
- factRuin