Clubs
also known as Master Cladent
A gnarled, scowling master carpenter with a permanent limp, and one of the best Smokers in Luthadel. Runs a working carpentry shop as a front for sheltering Misting crews from the Steel Ministry. MB1:TFE:Ch 4
Known facts
- nightly-wine-with-breezeClubs takes his evening cup of wine with Breeze in one of the palace's boothlike dining rooms every night, his copper up the whole time. He concedes to Breeze that the Soother is "not as bad as most" — a rare honest compliment from him — and that Kelsier's plan ruined them by making thieves and scammers believe they were responsible for protecting a city.MB1:WoA:Ch 36
- dies-leading-zinc-gate-retreatClubs is killed in a Luthadel street while leading the Zinc Gate remnants toward Keep Hasting, cut down by a koloss sword as he pushes Breeze out of its way. The wooden Dadradah disc Sazed gave him is later found on a thong around his neck.MB1:WoA:Ch 53
- bought-spook-out-of-his-villageClubs is Spook's maternal uncle. Long before the Collapse, Margel sent for him; he travelled east, paid a bag of copper coins to the village that meant to kill her son for Snapping, threatened to denounce them to the obligators if they refused, and took the boy back to Luthadel as his own.MB1:HoA:Ch 23
Events
- MB1:TFE:Ch 4 First appearance; hears the pitch, refuses, and walks out.
- MB1:TFE:Ch 5 Returns to the lair, accepts the job, then leaves to ready his shop.
- MB1:TFE:Ch 6 Hosts the meeting at his shop and offers to make staves and arrows for the army.
- MB1:TFE:Ch 10 Grumbles that the rebellion has tried infiltrating the Ministry before and it cannot be done.
- MB1:TFE:Ch 15 Sits the kitchen with Ham while Kelsier recovers from his wounds, then ushers his apprentices out of the kitchen so Sazed can operate on Vin.
- MB1:TFE:Ch 24 Sits by the side wall through the kitchen reunion, scowling on principle, and gives away a slight smile when Dockson mimics Spook's cant.
- MB1:TFE:Ch 26 Sits at the morning table with the rest, mostly silent, while the crew judges whether the job is dead. Later, on the rooftop, he is asked to Smoke them against Allomantic bronze.
- MB1:TFE:Ch 26 Smokes the crew on the rooftop, hiding them from Allomantic bronze, and notes that they are far enough from the Lord Ruler that copper would barely matter anyway.
- MB1:TFE:Ch 27 Sits at the planning table without a great deal to say while the crew remakes the plan around the house war.
- MB1:TFE:Ch 31 Holds his corner of the kitchen and his usual scowl through the homecoming.
- MB1:TFE:Ch 35 Limps up the ladder onto the roof to watch the city light up.
- MB1:TFE:Ch 35 Old soldier — he lifts his trouser leg and shows the scar that cost him his limp — set by Kelsier to lead the assault on the palace itself.
- MB1:HoA:Ch 23 In the fever-dream flashback, Clubs sits at the back of the village shack quietly eating gruel, drops a heavy bag of copper onto the floor as the only payment that matters, and walks the boy out of his own home with a limp and a cane. Names no terms; gives the boy a chance to choose his own.
- MB1:WoA:Ch 6 Limps up to the railing, lays a coin to bet on Vin, gripes about Spook's insolence and the green state of Elend's army, and tells Elend that Straff is digging cursory fortifications and resting his men for an attack by week's end.
- MB1:WoA:Ch 11 On the wall with Elend, identifying the new arrivals as Cett's force and explaining how Straff's positioning hid them from the scouts.
- MB1:WoA:Ch 11 Hobbles up to the gate reunion, calls the situation two armies rather than one, and pronounces Breeze's plan crazy but good.
- MB1:WoA:Ch 13 Mostly silent in his armchair, contributing only the harsh observations — that armies starve cities, that the city loses if it fights — and the final shrug that lets Elend's plan through.
- MB1:WoA:Ch 16 Hobbles up the wall steps to mark for Elend that the encirclement is now a siege and that the Assembly cannot do anything until the king meets one of the besiegers in person — and to test, in his own way, whether Elend is a good king.
- MB1:WoA:Ch 20 Says little, but the rest of the room turns to him for the silent vote at the moment of decision; he nods.
- MB1:WoA:Ch 23 Slumps on his side of the bench and offers two short, professional questions about timing and distance, then the flat observation that twenty thousand koloss could probably eat either of the other besieging armies on their own.
- MB1:WoA:Ch 25 Bursts out of the Tin Gate stairwell in time to bellow Vin back from leaping the wall, having already read the absence of scaling ladders and identified the assault as a probing test, not a real storm — and afterward says aloud what Elend can already see: the garrison performed far worse than it should have.
- MB1:WoA:Ch 28 Offers to put the garrison on the streets by morning to secure the city, on the grounds that Elend still has the mandate of his armies.
- MB1:WoA:Ch 31 Among the Survivor's crew arrayed behind Elend when he enters the Assembly chamber.
- MB1:WoA:Ch 36 Already in the booth when Breeze arrives, copper up against him, drinks until Allrianne interrupts.
- MB1:WoA:Ch 44 Stands beside Breeze on the Luthadel wall and reads Cett's withdrawal as the moment that doomed the city — not saved it — because Straff will eventually let the koloss sack it for him.
- MB1:WoA:Ch 46 Reads Straff's troop movements and walks the room through the obvious tactical answer: pull back, let the koloss open the city, walk in after. Refuses to leave his men, and is the one who declares plainly that the defenders will fight and die.
- MB1:WoA:Ch 49 Snaps at Demoux to stop preaching to his soldiers; calls Sazed situational and accuses him of believing everything to avoid choosing; limps off to prepare his boys to die.
- MB1:WoA:Ch 50 Reports Straff's withdrawal and Penrod's executed messenger; listens to Sazed's sermon on Dadradah and the wooden brush-glyph, declines to pick the glyph up, and quietly redirects him to the woman looking for him.
- MB1:WoA:Ch 51 Hobbles to the wall after his Tineye scout's alarm, confirms a massive koloss brawl, and bellows the order to messengers away, archers up, and battalions to position.
- MB1:WoA:Ch 52 Rides up beside Breeze at Zinc Gate's courtyard, confirms he has tried Soothing the koloss and that nothing happens, tells of twenty years' campaigning under the Lord Ruler in which he always won — always with koloss on his own side — and agrees with Breeze that they must just be idiots to be standing where they are.
- MB1:WoA:Ch 53 Leads the Zinc Gate remnants toward Keep Hasting through ashen streets, pushes Breeze aside when koloss burst from a side street, takes a sword through the upraised arm and into the ribs in one blow, and is killed by the second swing.
Backreferences
- summaryMB1:TFE:Ch 2
- summaryMB1:TFE:Ch 4
- summaryMB1:TFE:Ch 5
- summaryMB1:TFE:Ch 6
- factLestibournes
- summaryMB1:TFE:Ch 7
- summaryMB1:TFE:Ch 10
- factCobble
- summaryMB1:TFE:Ch 15
- summaryMB1:TFE:Ch 16
- summaryMB1:TFE:Ch 23
- summaryMB1:TFE:Ch 24
- summaryMB1:TFE:Ch 25
- summaryMB1:TFE:Ch 26
- summaryMB1:TFE:Ch 27
- summaryMB1:TFE:Ch 29
- summaryMB1:TFE:Ch 31
- factVin
- summaryMB1:TFE:Ch 32
- summaryMB1:TFE:Ch 33
- summaryMB1:TFE:Ch 35
- summaryMB1:HoA:Ch 14
- factLestibournes
- factLestibournes
- factLestibournes
- summaryMB1:HoA:Ch 23
- factClubs
- factLestibournes
- factLestibournes
- factMargel
- summaryMB1:HoA:Ch 26
- summaryMB1:HoA:Ch 82
- summaryMB1:WoA:Ch 6
- summaryMB1:WoA:Ch 10
- summaryMB1:WoA:Ch 11
- summaryMB1:WoA:Ch 13
- summaryMB1:WoA:Ch 16
- summaryMB1:WoA:Ch 23
- summaryMB1:WoA:Ch 25
- summaryMB1:WoA:Ch 28
- factElend Venture
- summaryMB1:WoA:Ch 31
- summaryMB1:WoA:Ch 36
- factClubs
- summaryMB1:WoA:Ch 44
- summaryMB1:WoA:Ch 46
- factHarmony
- summaryMB1:WoA:Ch 48
- summaryMB1:WoA:Ch 49
- summaryMB1:WoA:Ch 50
- factThe Dadradah
- summaryMB1:WoA:Ch 51
- summaryMB1:WoA:Ch 52
- summaryMB1:WoA:Ch 53
- factClubs
- summaryMB1:WoA:Ch 54
- factHarmony