Independence Tower
Bilming's central spire — formally Independence Tower — known to the three-diamond organisation as a long-standing hub for the agents of Autonomy. A castle in the middle of the city; breaching it has so far been beyond even the Survivor's arts, in part because its security system can spot ghosts. MB2:TLM:Ch 39
Backreferences
- summaryMB2:TLM:Ch 39
- factThe Set
- factThe Basin Tires Factory
- summaryMB2:TLM:Ch 58
- factThe Rocket
- factBlatant Barm
- summaryMB2:TLM:Ch 61
- factWaxillium Ladrian
- factTelsin Ladrian
- factScary Tree
- factThe Hidden Guard
- factThe Steel Survivor
- factHarmony's Sword
- summaryMB2:TLM:Ch 62
- factWaxillium Ladrian
- summaryMB2:TLM:Ch 63
- factWayne
- factGetruda
- factGetruda
- factDumad
- summaryMB2:TLM:Ch 66
- factWaxillium Ladrian
- factHarmony
- factTelsin Ladrian
- factDecoy Rocket
- factPewternaut
- factThe Bomb
- summaryMB2:TLM:Ch 68
- summaryMB2:TLM:Ch 69
- factWaxillium Ladrian
- factWayne
- factTelsin Ladrian
- factWax's Bloodmaker Spike
- factWayne's Coinshot Spike
- summaryMB2:TLM:Ch 71
- summaryMB2:TLM:Epilogue
- factTelsin Ladrian